A solution concept for games with altruism and cooperation
 
 
	
Valerio Capraro
Monday, September 9, 2013
4:00pm 5130  Upson Hall
 
Abstract:
Over  the years, numerous experiments have been accumulated to show that cooperation  is not casual and depends on the payoffs of the game. These findings suggest that humans have attitude to  cooperation by nature and the same person may act more or less cooperatively  depending on the particular payoffs. In other words, people do not act a priori  as single agents, but they forecast how the game would  be played if they formed coalitions and then they play according to their best  forecast.
  
  In the paper, I formalize this idea and I define a new solution concept for  one-shot normal form games.
  
  I prove that this "cooperative equilibrium" explains a number of  different experimental findings, such as (1) the rate of cooperation in the  Prisoner's dilemma depends on the cost-benefit ratio; (2) the rate of  cooperation in the Traveler's dilemma depends on the bonus/penalty; (3) the  rate of cooperation in the Publig Goods game depends  on the pro-capite marginal return and on the numbers of players; (4) the rate  of cooperation in the Bertrand competition depends on the number of players;  (5) players tend to be fair in the bargaining problem; (6) players tend to be  fair in the Ultimatum game; (7)  players tend to be altruist in the Dictator game;  (8) offers in the Ultimatum game are  larger than offers in the Dictator game.
  
Next, in a joint work with Nick Jennings, Maria Polukarov, and Matteo Venanzi,  we extend these ideas to define algorithmically the cooperative equilibrium for  some relevant iterated games, as  the Prisoner's dilemma, the Traveler's dilemma, and the Public Goods game and we show that the predictions  are close to the experimental data.